Fun Libs is perhaps the project that I am the most proud of. Since its release in August of 2023, it has been downloaded over 33,000 times with hundreds of daily active users!
The app was created in cooperation with Asgeir Albretsen, and the initial mvp was developed during the summer of 2023. This coinsided with my personal goal of learing a new framework in one summer, which ended up being React Native.
Joke Central lets users explore a library of over 10,000 jokes, create their own, and enjoy jokes shared by the community. It's like social media but focused entirely on humor!
Development began in early 2024 during a sprint session with Asgeir Albretsen and I. We moved from concept to design in Figma, embracing a playful, dynamic design system that diverged from the more polished theme used in Fun Libs. Creating assets with a fun, 3D feel using CSS provided a refreshing front-end challenge, moving beyond my typical experience with professional-looking designs.
Emoji Tycoon is one of my current projects: a mobile game in which the objective is to get as many emojis as possible. This is initially done through tapping one big emoji, which in turn allows for unlocking buildings that create emojis for you, such as drawing hands, art studios and farms. It is heavily inspired by Cookie Clicker.
My love for Cookie Clicker is in fact the reason why I decided to create Emoji Tycoon in the first place. I remember the first time playing Cookie Clicker in 2016, I had never played something that felt so... good before. Seeing the numbers go up and up at an exponential rate was just so satisfying. I wanted not only to play such a game, but create on as well.
Tryggerehyring.no was a project by Asgeir Albretsen and I. The idea was to provide affordable and thorough background checks for employers.
The service never got off its feet, but I did end up creating a website for it. The website was created with the vanilla web technologies: HTML, CSS and JavaScript, no framework required!
Rain Catcher is one of my first apps. It's a simple game about preventing raindrops from hitting a sleeping cat. It also allowed for purchasing a cat of a different color once you'd collected enough golden raindrops.
Rain Catcher was developed using Apache Cordova (formerly PhoneGap), which enabled me to build the app using standard web technologies like HTML, CSS, and JavaScript. This approach created a mobile-optimized website wrapped in a native webview, allowing it to function as a downloadable app, although not as a fully native application.
Tree Cutter is my very first project, what got me started on this journey. The game is an incremental, inspired by Cookie Clicker. The object is simply to cut the tree, get wood, and sell that wood for cash.
Being my first ever coding project, Tree Cutter has quite a messy codebase. In the initial version of the game, I had a singular JavaScipt file for all of the game's logic, a single sheet of CSS for the styles, as well as a single HTML document. Eventually I realized all of these could be split into as many files as I wanted.